How To Change Speed Of Animation In Clip Studio Paint
Setting gap extrapolation
Changing prune play speed
Change the play speed of clip speed to advance or decelerate its audio, move, blitheness, or particle result. Changing the clip play speed affects the duration of the clip. You tin only change the play speed for Blitheness clips Animation data that tin can be used for animated characters or simple animations. It is a unproblematic "unit" piece of motion, such equally (one specific case of) "Idle", "Walk" or "Run". More info
See in Glossary , Audio clips A container for sound data in Unity. Unity supports mono, stereo and multichannel audio assets (up to eight channels). Unity tin import .aif, .wav, .mp3, and .ogg sound file format, and .xm, .mod, .it, and .s3m tracker module formats. More info
See in Glossary , and Command clips. For all other clip types, the Speed options are disabled.
In the Inspector A Unity window that displays information nigh the currently selected GameObject, Asset or Project Settings, alowing you to inspect and edit the values. More than info
See in Glossary window, the Speed Multiplier property shows the play speed equally a multiplier of the original clip speed. For example, changing the play speed of an 80 frame Animation clip to double speed changes the clip duration to 40 frames and sets the Speed Multiplier to 2.
To change the clip play speed, Right-click a clip and select one of the following options:
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Speed > Double Speed to halve the clip duration. The prune plays at twice its electric current speed. A brusk-dashed line and a multiplication factor indicates an accelerated prune. Doubling the prune speed sets the Speed Multiplier belongings to double its current value.
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Speed > Half Speed to double the clip elapsing. The prune plays at one-half its electric current speed. A long-dashed line and multiplication factor indicates a decelerated clip. Halving the clip speed sets the Speed Multiplier property to half its current value.
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Speed > Reset Speed to reset the prune to its original duration. The prune plays at its original speed. Resetting the clip speed sets the Speed Multiplier property to i.
- 2017–08–10 Folio published with limited editorial review
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Setting gap extrapolation
Source: https://docs.unity3d.com/2018.3/Documentation/Manual/TimelineChangingClipPlaySpeed.html
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